Yes, me too.
Creative expression in Parkour has always been underrated and little researched. It's ok and it's understandable. Developing adaptability, discipline, efficiency and a strong body-mind connection is definitely on a higher priority in the list than flowing like water on walls and bars. However, I believe a coin has always two sides. A practitioner that does not explore both of them, ends up incomplete. Big things can happen if parkour crosses other disciplines (dance for example).
In these last few years I came in contact with many amazing people that took me out of my shell and that have shown me many ways to look at physical expression. Out of a lot of practice, thinking and many mind maps later ...interpretive dynamics was born!
Interpretive dynamics is a collection of information related to flow. This categorization though should not be seen as an accumulation of techniques, but more like a lot of principles and vectors that can guide our choices. Harmonic actions do not come from a good connection between a sum of moves, but from a good thought process that is shared throughout a sequence. It is similar to a jazz jam. A flawless technique and a sharp ear are nothing without the heart and the soul that can help merge every single note.
Basically I look for the ideas that can emerge in between a person and an environment. How many layers are out there? I say: potentially infinite.
In order to start easy, look at this video, and make up you mind about these closed vectors.
I call these vectors closed since they do not open space to other possibilities, they can be only be used as a disposable notion and applied straight away, but they cannot be furthermore interpreted or used.
1. Throwing - Throw one of your extremities and let the body follow.
2. Reversing / Shadowing - Create a sequence and play it reverse.
3. Sliding - Glide with any body part on an object. Apply weight on it as you do it. Interesting dynamic balancing situations. Without speed, it does not work.
4. Gluing – (you guess)
5. Guiding – (you guess)
6. Bouncing - (you guess)
Develop one movement sequence that combines 3 of these concepts.
Develop one more closed vector of your choice and build up a movement sequence around it.
Ok, that's all for now. I am going to Thailand for the movement camp to meet some of my good teachers. I will post here my impressions if I manage to survive the camp and the Thai wilderness in the days after it.
Until the next wifi,